I think I would laugh to death if this happened in a real pokemon battle.
Even if its not even close to rated G (or barely PG-13, for that matter). :p
"Ahh I don't even need your permission for this one!"
Filters may affect review visibility.
I think I would laugh to death if this happened in a real pokemon battle.
Even if its not even close to rated G (or barely PG-13, for that matter). :p
"Ahh I don't even need your permission for this one!"
A highscore of 8... nice.
I love the simplicity of the game! Two colors is exactly what we need, with one control to switch them. Nothing more, and heaven forbid if you can make it less.
It works great the way it is, however it was a little slow and laggy on my computer. It might be that the computer isn't too good, but it's only a bit behind modern systems that aren't intended for gaming. For the simplicity of the animation and graphics, it seemed rather odd that it was having trouble with this. This lag ultimately locks me at level 8, though I'm certain if I had smoother performance I'd be able to make it to 10 at least.
That said, performance issues aside, it could use even a little bit more eye-candy. I don't know what exactly, but nothing necessarily interested me in terms of graphical appearance. It'd be nice if the lower levels were actually deeper inside a cave and that the levels progressively changed, so that level 10 is a crystal cave or something!
Next thing, I wish the cubes had a better indicator where the drill "hit" mark is, whether it's a crack, line, whatever, it's a little difficult to gauge when it's safe to switch the drill and when it isn't. This isn't a problem up to Level 5, but at that point, I don't have the split second to think it through, and I have to work on reflex. It'd make it slightly easier while retaining a fairly high skill cap.
As someone before mentions, where is the game over screen? Or animation for a game over or something? It'd be nice to see the drill bit break (from drilling the wrong color) and then it shows a flashy game over screen. Additionally, can the spacebar also reset the game right there, instead of having to click the icon?
Also, can I map the switch key to anything? I'd prefer to use my left click instead.
4.5/5 What you have here is nice, and I'd like to see it improved upon! Will play this again when I can on my gaming system.
Hey
Thanks for taking the time to write out your feedback.
I've made a fair few changes since the last release. Now when you hit a block it will turn grey, at this point it's safe to change drill. I've also (i hope) addressed the lag issue.
Oh and I've tried to add a bit more eye candy, level design changes slightly, lots of stars when successfully drilled a block and screen shake.
I've still got a few more ideas I want to play with :-)
Yerp yerp yerp! :D 117 score.
The first time I tried playing this the game appeared to be stuck at the sky screen, so I had to reload it. I don't know if its the fault of the game or the browser, the second time worked. As there isn't an apparent tutorial, if you press S or Down, your character will pick up a rock. Pressing it again will make him throw the rock down. A and D, and Left and Right, are obvious.
I was told that it was made by 2 Player Games... twice. Seems a little silly, but oh well.
Two player implementation seems like a nice idea and I've yet to try it, so my experience is on Player 1 only.
The game's core concept is nice. At first I thought it was incredibly easy which is a good thing, though it took me those first few levels to grasp that I had to not try to carry a rock to each side of the castle. I like that holding a rock slows the character down, as it does encourage on the fly thinking.
The enemies never varied, so by Level 5 I was already bored of the same enemy which took one rock to knock down (or a falling body, which is a humorous addition) that barely dodged at all. Make no mistake, enough of one enemy can be good, but only if you're intended to survive one minute at most. This doesn't seem to take that approach.
Many of the word art graphics are in mediocre quality, while the character models are in comparably much better quality. Everything, but the actual interface stands out to me for quality. It's not that it feels clunky, as much as, it LOOKS clunky. When I see it, I expect a cheaper made game than, well, what you have so far.
Next, I like that the enemies get progressively harder and spawn faster. I love that. I hate that the character doesnt get a relative strength higher. What I mean by that is, it'd be nice if I started moving faster as the enemies spawned faster. Then, the game doesn't have a hard cap on how high of a score I can get, as it becomes based more on player reaction time.
Additionally, as a review before me suggests, it'd be nice if I could pick up upgrades for my rock throwing. Even varying different types of rocks (one which splits on impact, or one which blows up, or one which homes on a nearby target... endless possibilities) and make a certain type be better for an X type of enemy. As well, it'd be nice to fight boss type enemies.
For what it is, a quick time wasting game, it's nice. But it doesn't draw me to play it more and more like it could.
3.5/5 Might Play Again. :)
Very nice little game.
The objects are nice and the physics are decently hard but realistic and expected. Not super realistic, but enough to have to think about falls and what not. I found some later levels a little more difficult than expected.
There aren't really enough levels in there. I blew through the 15 included within 5-6 minutes really. I wish there was something along the lines of 40-50. With a game like this, it doesn't seem like it'd take that long to build that many levels.
This game isn't without it's quirks though. The interface got in the way several times for me, in particular, the green square guy asking me if I'm bored, and the Games With Physics mark at the bottom left. Please, remove them. I clicked on them too many times trying to actually place objects for my physics.
Also, at least a couple of times, I was able to dupe the physics and easily complete the level in a clearly unintended way (used one object out of 3, for instance, or made the star fall in a platform and moved the robot to it).
All in all, it was entertaining, and there weren't any major actual gameplay bugs for me. With the interface problems and lack of levels, this game wins a 3.5/5.
3.5/5 Would play again when/if more levels come out.
Age 31
Somewhere In The World...
Joined on 11/14/12